Unity Digital Twin6-DOF Robotic Arm + Digital Twin
Designed and built a 6-axis robotic arm with embedded motion control, computer vision, inverse kinematics, network communication, and a real-time Unity digital twin.
MECHANICAL ENGINEERING · ROBOTICS · PRODUCT DESIGN
I design, build, and test robotic and mechanical systems using CAD, FEA, embedded control, computer vision, and physical prototyping.
Robotics, simulation, fabrication, aerodynamics, and control.
Unity Digital TwinDesigned and built a 6-axis robotic arm with embedded motion control, computer vision, inverse kinematics, network communication, and a real-time Unity digital twin.
Designed a Nylon-CF quadcopter frame with TPU soft grippers, asymmetric-payload stabilization, PID control, and onboard object detection.
Developed a TPU-and-silicone robotic finger with adjustable stiffness, flex sensing, pressure-displacement testing, and finite element analysis.
Modeled transient tsunami flow around monopole and lattice tower geometries using multiphase CFD, comparing free-surface behavior, velocity fields, and hydrodynamic loading.
Built a Science Olympiad electric vehicle using encoder feedback and stopping-distance compensation to stop at a specified distance.
Designed, fabricated, and tested competition robots with FIRST Robotics Competition Team 461, contributing strategy and technical leadership.
Modeled Harkness Tower in CAD and produced 140 clear-resin replicas with FDM-printed bases and resin nameplates.


Developing the tunnel geometry, airflow system, and test section for controlled airflow experiments.
View ongoing projectResearch and team engineering across AI, soft robotics, and competition robotics.
Computer Systems Lab · Yale University
Developed a Python AI agent for medical report generation using retrieval-augmented generation (RAG), semantic PDF parsing, preprocessing, and user-facing tools.
C3RL · Purdue University
Developed and experimentally validated a variable-stiffness soft robotic finger through CAD, finite element modeling, TPU fabrication, and pressure-displacement testing.
Designed, prototyped, fabricated, and assembled competition intake mechanisms and swerve drivetrains through rapid build cycles using manual and CNC machining, laser cutting, FDM printing, power tools, and general shop tools.
Mechanical engineering student focused on robotics, controls, computer vision, and physical systems.
At Columbia Engineering, I develop systems through fabrication, measurement, and hardware testing.
Outside engineering, I swim, train Sanda, cook Italian food, play Black Myth: Wukong, and design and resin-print miniatures.
